Drag and drop simulation: from pictures to full three-dimensional simulations

ORAL

Abstract

We present a suite of methods to achieve ``drag and drop'' simulation, i.e., to fully automatize the process to perform thee-dimensional flow simulations around a bodies defined by actual images of moving objects. The overall approach requires a skeleton graph generation to get level set function from pictures, optimal transportation to get body velocity on the surface and then flow simulation thanks to a cartesian method based on penalization. We illustrate this paradigm simulating the swimming of a mackerel fish.

Authors

  • Michel Bergmann

    • INRIA Bordeaux Sud Ouest, France
  • Angelo Iollo

    • INRIA Bordeaux Sud Ouest, France