Raytracing and Direct-Drive Targets

POSTER

Abstract

Accurate simulation of the effects of laser imprinting and drive asymmetries in directly driven targets requires the ability to distinguish between raytrace noise and the intensity structure produced by the spatial and temporal incoherence of optical smoothing. We have developed and implemented a smoother raytrace algorithm for our mpi-parallel radiation hydrodynamics code, \textbf{\textit{FAST3D}}. The underlying approach is to connect the rays into either sheets (in 2D) or volume-enclosing chunks (in 3D) so that the absorbed energy distribution continuously covers the propagation area illuminated by the laser. We will describe the status and show the different scalings encountered in 2D and 3D problems as the computational size, parallelization strategy, and number of rays is varied. Finally, we show results using the method in current NIKE experimental target simulations and in proposed symmetric and polar direct-drive target designs.

*Supported by US DoE/NNSA

Authors

  • Andrew Schmitt

    • U.S. Naval Research Laboratory
    • Plasma Physics Division, Naval Research Laboratory
    • Plasma Physics Division, Naval Research Laboratory, Washington DC
    • Naval Research Laboratory
  • Jason Bates

    • U.S. Naval Research Laboratory
    • Plasma Physics Division, Naval Research Laboratory
  • David Fyfe

    • Laboratory for Computational Physics and Fluid Dynamics, Naval Research Laboratory
  • David Eimerl

    • Eimex Software and Consulting, Livermore CA 94550