Virtual Interaction with Gravitational Waves to Observe Relativity (VIGOR)

ORAL

Abstract

The discovery of gravitational waves (GWs) by the LIGO-Virgo-KAGRA Collaboration has captured the public imagination, but it can be challenging for non-scientists to visualize the effects of GWs and how they depend on the properties of their compact-binary sources. We have developed Virtual Interaction with Gravitational waves to Observe Relativity (VIGOR), an interactive simulation of binary black holes (BBHs) and the GWs they emit. Users can manipulate the BBH total mass, mass ratio, and orbital separation, then observe how these changes affect the amplitude, frequency, and polarization of the emitted GWs through the tidal distortion these waves induce in one or more test masses located at variable distances and orientations with respect to the BBHs. This provides significant insight into the tensorial nature of GWs and the connection between GW emission and detection. VIGOR was developed using the Unity video-game engine, providing high-quality 3D graphics and portability across a wide range of computing platforms. It has been exhibited at the Women in Physics summer camp at the University of Texas at Dallas, several Texas Section and April APS Meetings, and several Conference on the Advancement of Science Teaching (CAST) meetings. It is freely available to the public at https://vigor.utdallas.edu.

Presenters

  • Michael Kesden

    University of Texas at Dallas

Authors

  • Michael Kesden

    University of Texas at Dallas

  • Midori Kitagawa

    University of Texas at Dallas

  • Mary Urquhart

    University of Texas at Dallas

  • Alex Najera

    University of Texas at Dallas